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Photon: How to get all health from players in master client?

Discussion in 'Connected Games' started by mma_unity375, Jan 8, 2019.

  1. mma_unity375

    mma_unity375

    Joined:
    Feb 20, 2018
    Posts:
    1
    I have a game where the master client is a player that controls all other players, so when the players select their ammo, the master client needs to know what ammo has been selected for all other players.

    What call would do that for me?
     
  2. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,167
    You could use an RPC to send the MasterClient the selected ammo value.

    Or you could make the selected ammo value a custom property and then all clients will be updated when the value changes. Also it will have the added benefit that should the MasterClient change the new MasterClient will already have the correct information.