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Third Party [Photon] How can Photon be used with 3rd party server hosting services?

Discussion in 'Multiplayer' started by RyanNg324, Oct 5, 2020.

  1. RyanNg324

    RyanNg324

    Joined:
    Oct 5, 2020
    Posts:
    3
    1. I see that Photon Bolt can be used together with 3rd party server hosting services like AWS GameLift or Unity Multiplay, in the Bolt's document. But how Bolt will charge to the users? As the hosting services are not operated by Photon, will Photon charge a license fee for Bolt to the user?

    2. How about Photon Quantum? I see on the product document that Quantum can be used together with FlayFrab, but not mentioned other server hosting services, so can Quantum be used together with GameLift or Multiplay? If yes, how it charges to the user?
     
  2. tobiass

    tobiass

    Joined:
    Apr 7, 2009
    Posts:
    3,082
    Photon Bolt pricing is per CCU, players connected at the same time (based on the max per month). This covers hosting of the matchmaking service and relay (used as fallback). You don't need to host anything, unless you really want authoritative clients on some machines you control.

    PlayFab can be used in addition to any Photon product, to provide user accounts, friends, inventory and more (see their feature list). Multiplay may host your game instances, if you need that. Photon Bolt does not necessarily require it.

    Quantum is another approach to networking. Among other things, it provides an ECS, physics engine and does predict rollback for a deterministic simulation. It is for commercial projects and may save you from hiring a network coder or two.