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Third Party [PHOTON] AddForce to Bullet in Network

Discussion in 'Multiplayer' started by marf, Dec 28, 2011.

  1. marf


    Jul 20, 2011
    Hi, I have a problem with the AddForce method:

    When a player fire I istantiate an object called proiettile withi this code:

    Code (csharp):
    1. proiettile = PhotonNetwork.Instantiate(proiettilePrefab, muzzleFlash.transform.position, muzzleFlash.transform.rotation, 0) as GameObject;
    Then I add force to it:

    Code (csharp):
    1. proiettile.rigidbody.AddForce(-transform.forward * 10000);
    In the local player (the one that fire) bullets have force, but the other player sees only the istantiated bullets with no force that fall on the ground.

    I added a PhotonView to the bullet prefab that observe the rigidbody of the bullet, but nothing happens.