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Photogrammetry in Unity: Making Real-World Objects into Digital Assets

Discussion in 'General Graphics' started by SebLagarde, Mar 15, 2018.

  1. laurent-h

    laurent-h

    Unity Technologies

    Joined:
    Sep 29, 2016
    Posts:
    75
    The ETA estimation is not always reliable. For example on my machine it gave me an ETA superior to 2 hours and the bake only took 50 minutes. I advise you to let it run one night so you can get a rough idea of the actual bake time.
     
  2. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    561
    Unity 2019.3.0f3
    I could rebake it in 5h 20 in Progressive CPU fallback.
    Quadro 8000 RTX 48GB can bake it on GPU in 40min. But it is not stable. Needed some tries.
    Quadro 6000 RTX 24GB crashesh to CPU fallback.
    Titan RTX 24GB crashesh to CPU fallback.
    GeForce RTX 2080 , 8GB crashesh to CPU fallback.

    You can bake it with Bakery (DXR Mode) on all of these cards with (much) higher quality settings.

    Quadro 8000 RTX 18min.
    Quadro 6000 RTX 20min.
    Titan RTX 19min.
    GeForce RTX 2080 25min
     
  3. laurent-h

    laurent-h

    Unity Technologies

    Joined:
    Sep 29, 2016
    Posts:
    75
    Thank you very much for the detailed information, this is really valuable.
    In the case of the Fontainebleau project the GPU lightmapper has currently an issue with it.
    There will be a fix in 19.3.0f4+ which helps baking using the GPU lightmapper on this project, and reduces also the baking time drastically (on gpu only).
    edit : edited this message because i've been told my explanation was wrong. The result is the same though, versions after 19.3.0f4 will make it easier and faster to bake using gpu lightmapper.
     
    Last edited: Jan 14, 2020
  4. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    561

    thanks for the info. I dont´t give up trying.
    The underlaying memory management architecture and the overall principle from PLM needs an bigger overhaul
    towards divide an conquer.

    Here an nice SG clone of the HDRP Lit with Bakery SH bake injection.
    https://forum.unity.com/threads/bakery-gpu-lightmapper-v1-65-released.536008/page-76#post-5289132

    Looks fantastic on Fontainebleau, Spaceship Demo and ArchViz Pro 6 and 7.

    Give this guy some support to get an perfect HDRP integration.
    Without it i would not do how to perform the todays needed quality with Unity.

    However. The 7.1.7 in todays Unity 2019.3.05f1 really rocks. Congratulation.
     
    Last edited: Jan 14, 2020
    laurent-h likes this.
  5. mueller_unity

    mueller_unity

    Joined:
    Feb 16, 2020
    Posts:
    2
    Hi,

    I am new to Unity and I am very interested in the photogrammetry workflow.

    I have some questions regarding the calibration/processing part since it confused me and it´s quite different from what I usually did before. I have a feeling that some information were missing. May I ask here directly to a Unity employee who is familiar with this part?
     
  6. GWStudio

    GWStudio

    Joined:
    Sep 27, 2016
    Posts:
    109
    Hi ...
    I just downloaded the FontainebleauDemo .. the wind does not work i am using unity 2019.3.1f1 !?
     
  7. christal-gary

    christal-gary

    Joined:
    Aug 28, 2013
    Posts:
    3
    FontainebleauDemo .. the wind does not work i am using unity 2019.3.1f1 ?
     
  8. christal-gary

    christal-gary

    Joined:
    Aug 28, 2013
    Posts:
    3
    There is no wind animation in my fontainebleau project. I am using 2019.3.1f1. Am I missing some setting?
     
  9. GWStudio

    GWStudio

    Joined:
    Sep 27, 2016
    Posts:
    109
    same here if u fix it share it ..
     
  10. Migueljb

    Migueljb

    Joined:
    Feb 27, 2008
    Posts:
    512
    Any update on the wind in 2019.3.3f1? Still no wind.
     
  11. Superior-of-lastest

    Superior-of-lastest

    Joined:
    Mar 12, 2020
    Posts:
    3
    Hey,I try to download from Github with Git and LFS System,but the newest version of this project is too large for me to download,there are some network issues bother me.Could someone give me an google dirve link for the version 2019.3??
     
  12. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    1,351
    Thanks a lot for keeping this asset up-to-date. It's a blast to toy around with in every Unity version with new assets :)

    golem 05.jpg
    golem 08.jpg
    golem 10.jpg
     
    laurent-h, ftejada and valarus like this.
  13. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    1,351
    @SebLagarde I noticed this when I checked out your demo:

    So can I use those textures and put them into e. g. an example terrain I put for everyone for free on github including the terrain textures? If so, which license should be attached? Unity companion or MIT or no license at all?

    Screenshot.

    pg.jpg
     
  14. hierro__

    hierro__

    Joined:
    Sep 22, 2014
    Posts:
    46
    Hi all, i downloaded last version, but all scenes are empty, i cant find any configuration window as explained on github, any suggestion ?
     
  15. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    8,432
    The grass wind shader does not seem to work, is there going to be a fix ?

    Also generally is the Shader Graph safe to use or is breaking in every iteration ? Because if even in Unity own project nothing works should be a great concern to even remotely think of using the Graph solution.
     
  16. YJack

    YJack

    Joined:
    Apr 7, 2010
    Posts:
    30
    Scenes presented as corrupted (empty) if open the project in 2019.3.1+
     
    Skotrap7 likes this.
  17. barsovya

    barsovya

    Joined:
    Sep 30, 2019
    Posts:
    6
    Can I use these resources in a commercial project? Please give a link to the license.
    Doesn't work on 2019.3.7f1
     
  18. Migueljb

    Migueljb

    Joined:
    Feb 27, 2008
    Posts:
    512
    UNITY... PLEASE LISTEN! These demos are super important to your community. They will always keep the interest very high in all things unity. Dedicate a small team 2-3 people to always have them updated as needed. Why are you not doing this? Most of us get all excited to open up these demo's to uncover awesome new stuff but then get upset and disappointed when we have to fumble for hours or days trying to figure out why it's not working or how to fix this and this - You get my point here! Just something to think about but not to long:)
     
  19. Skotrap7

    Skotrap7

    Joined:
    May 24, 2018
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    33
    Rich_A, barsovya and JamesArndt like this.
  20. etehau

    etehau

    Joined:
    Aug 8, 2015
    Posts:
    10
    Tested okay on 2019.4.1 as of today, with HDRP 7.4.1. When I first open this is with 2019.4.2 and ran a default upgrade, everything crashed and the material shader failed (showing purple).
     
    Last edited: Jul 9, 2020 at 10:36 PM
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