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Feedback Peter77's feedback item collection

Discussion in 'Editor & General Support' started by Peter77, Jun 16, 2019.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    This thread contains links to all my feedback threads. I'll update this post as I create further feedback. The purpose of this thread is that I don't loose track of my feedback, plus I'll add it to my signature. I add new feedback items to the top of the list.


    Unity Feedback

    (2020-10-29) Hide deprecated methods and properties
    https://forum.unity.com/threads/hide-deprecated-methods-and-properties.996443/

    (2020-08-13) Add "AssetReferenceMaterial" to Addressables
    https://forum.unity.com/threads/add-assetreferencematerial-to-addressables.950837/

    (2020-07-10) Improve "root1 >= -epsilon || root2 >= -epsilon || root3 >= -epsilon" error
    https://forum.unity.com/threads/improve-root1-epsilon-root2-epsilon-root3-epsilon-error.929091/

    (2020-07-07) Improve "Game scripts or other custom code contains OnMouse_ event handlers" warning
    https://forum.unity.com/threads/imp...tains-onmouse_-event-handlers-warning.927008/

    (2020-07-01) Store "Favorites" in project UserSettings rather than globally
    https://forum.unity.com/threads/store-favorites-in-project-usersettings-rather-than-globally.923432/

    (2020-06-13) Show dirty state of assets in Project browser window
    https://forum.unity.com/threads/fea...ssets-in-project-browser.911180/#post-5976305

    (2020-06-09) RenderTexture Inspector: Update preview periodically
    https://forum.unity.com/threads/rendertexture-inspector-update-preview-periodically.908324/

    (2020-06-04) Improve "Move file failed" handling
    https://forum.unity.com/threads/mov...-import-improve-handling-of-this-case.905141/

    (2020-05-29) Profiler: Add odd/even row coloring scheme
    https://forum.unity.com/threads/profiler-add-odd-even-row-coloring-scheme.900797/

    (2020-05-21) Unity Hub: Improve "Something went wrong"
    https://forum.unity.com/threads/improve-something-went-wrong.895298/

    ✔ (2020-04-17) Editor: Restore "debugger mode" setting upon editor restart
    https://forum.unity.com/threads/restore-debugger-mode-setting-upon-editor-restart.870268/

    (2020-04-13) Addressables: A meta data file (.meta) exists but its asset 'Assets/StreamingAssets/aa' can't be found
    https://forum.unity.com/threads/bug...sets-streamingassets-aa-cant-be-found.866923/

    (2020-04-12) Addressables: Add documentation to Addressables API in code
    https://forum.unity.com/threads/add-documentation-to-addressables-api.866008/

    (2020-04-10) Unity Hub: Add confirm dialog to "Uninstall" option
    https://forum.unity.com/threads/add-confirm-dialog-to-uninstall-option.864580/

    (2020-03-24) Unity Hub: make it use less memory
    https://forum.unity.com/threads/why-there-are-multiple-unity-hub-background-processes.852646/

    (2020-03-16) Improve "Processing Addressable Group" popup
    https://forum.unity.com/threads/improve-processing-addressable-group-popup.847579/

    ✔ (2020-02-22) Avoid FindObjectWithTag in Camera.main
    https://forum.unity.com/threads/avoid-findobjectwithtag-in-camera-main.833752/

    ✔ (2020-02-11) TextMeshPro: Allow more args in TMP_Text.SetText
    https://forum.unity.com/threads/allow-more-args-in-tmp_text-settext.826125/

    ✔ (2020-02-10) TextMeshPro: Leading zeros string-format support
    https://forum.unity.com/threads/leading-zeros-string-format-support.825489/

    (2019-12-29) Improve "Open C# Project"
    https://forum.unity.com/threads/improve-open-c-project.800805/

    (2019-12-08) Top 5 Unity interface/UX decisions I find myself fighting or working around the most
    https://forum.unity.com/threads/unity-top-5-annoyances-survey-discussion.789401/#post-5258606

    (2019-11-17) HUB: Improve search functionality
    https://forum.unity.com/threads/improve-search-functionality.794781/

    (2019-11-17) Built-in support for VFXGraph in UIElements
    https://forum.unity.com/threads/built-in-support-for-vfxgraph-effects.778868/

    (2019-11-03) Improve "Mask Field"
    https://forum.unity.com/threads/improve-mask-field.771275/

    (2019-11-03) Cleanup Project context-menu
    https://forum.unity.com/threads/cleanup-project-context-menu.771269/

    (2019-11-03) Reduce space of "Open Prefab" panel
    https://forum.unity.com/threads/reduce-wasted-space-for-open-prefab-button.771260/

    (2019-11-03) Expose TextureUtils API
    https://forum.unity.com/threads/expose-textureutil-api.771137/

    (2019-11-01) Improve ParticleSystemRenderer.BakeMesh
    https://forum.unity.com/threads/improve-particlesystemrenderer-bakemesh.770510/

    (2019-10-20) Improve "MonoScript is registered as both Editor and Runtime script!" error message
    https://forum.unity.com/threads/imp...itor-and-runtime-script-error-message.763931/

    (2019-09-29) Allow [Tooltip] to be used on a class/Component
    https://forum.unity.com/threads/allow-tooltip-to-be-used-on-class-component.752582/

    (2019-09-10) Functionality to search for assets by GUID in project window
    https://forum.unity.com/threads/functionality-to-search-for-assets-by-guid-in-project-window.742688/

    (2019-09-03) Allow to paste color values from external applications
    https://forum.unity.com/threads/allow-to-paste-color-values-from-external-applications.738845/

    (2019-08-19) Implement LayerMask.ToString
    https://forum.unity.com/threads/implement-layermask-tostring.730334/

    ✔ (2019-08-15) Keep Cinemachine Gizmos in Package folder
    https://forum.unity.com/threads/keep-cinemachine-gizmos-in-package-folder.728474/

    (2019-08-15) Allow "UI Profiler" to collect data when profiling a Player on the target hardware
    https://forum.unity.com/threads/all...iling-a-player-on-the-target-hardware.728465/

    (2019-08-12) "TextMesh Pro UGUI" causes warning on Canvas
    https://forum.unity.com/threads/feedback-textmesh-pro-ugui-causes-warning-on-canvas.726320/

    (2019-08-08) Expose functionality to detect self-intersecting polygons
    https://forum.unity.com/threads/expose-functionality-to-detect-self-intersecting-polygons.724337/

    ✔ (2019-08-07) "TMP SubMeshUI" should pick up "Cull Transparent Mesh" from parent
    https://forum.unity.com/threads/tmp...-up-cull-transparent-mesh-from-parent.723530/

    Editor: Bake lighting of object in close proximity into the same lightmap
    https://forum.unity.com/threads/lightmap-index-and-draw-call-batching.688780/#post-4645909

    (2019-07-28) Editor: Keep last entered search text in "Select" dialogs
    https://forum.unity.com/threads/keep-last-entered-search-text-in-select-dialogs.717812/

    (2019-07-23) Editor: Add shortcut information to tooltip
    https://forum.unity.com/threads/add-shortcut-information-to-tooltips.714857/

    (2019-07-19) Editor: Gizmos Dropdown: Use "displayable name" for Components
    https://forum.unity.com/threads/gizmos-dropdown-use-displayable-name-for-components.713150/

    (2019-07-18) Editor: Fix inconsistent line endings in script files automatically
    https://forum.unity.com/threads/set...nsistent-line-endings-in-script-files.712430/

    (2019-07-09) Editor: Show Help icon only if [HelpURL] has actually been specified
    https://forum.unity.com/threads/show-help-icon-only-if-helpurl-has-actually-been-specified.707741/

    ✔ (2019-07-04) Documentation: Improve "Switch to" functionality
    https://forum.unity.com/threads/improve-switch-to-functionality.705122/

    (2019-07-03) Editor: Improve "System is already interested in this transform" Error
    https://forum.unity.com/threads/improve-system-is-already-interested-in-this-transform-error.704402/

    (2019-06-21) PackageManager: Functionality to remove multiple packages at once
    https://forum.unity.com/threads/functionality-to-batch-remove-packages.698858/

    (2019-06-21) Improve "Asset import did not unload metadata path. This will leak memory." Error
    https://forum.unity.com/threads/imp...data-path-this-will-leak-memory-error.698642/

    (2019-06-16) Frame Debugger: Display mesh name in drawcall sequence
    https://forum.unity.com/threads/frame-debugger-display-mesh-name-in-drawcall-sequence.695830/

    (2019-06-11) Provide Editor API to read original texture width and height
    https://forum.unity.com/threads/provide-editor-api-to-read-original-texture-width-and-height.693007/

    ✔ (2019-05-28) Android: Functionality to turn off "symbols.zip" generation
    https://forum.unity.com/threads/functionality-to-turn-off-symbols-zip-generation.685738/

    (2019-05-28) Improve "scenes use a different bake backend" Warning
    https://forum.unity.com/threads/improve-scenes-use-a-different-bake-backend-warning.685786/

    (2019-05-25) Profiler: Expose Render Statistics API
    https://forum.unity.com/threads/expose-render-statistics-api.684259/

    (2019-05-22) Improve "RenderTexture.Create failed" error message
    https://forum.unity.com/threads/improve-rendertexture-create-failed-error-message.682669/

    (2019-04-20) Allow SceneAsset to be used outside the Editor
    https://forum.unity.com/threads/allow-sceneasset-to-be-used-outside-the-editor.664960/

    (2019-04-13) AssetDatabase: Missing Functionality To Remove "null" Sub-objects
    https://forum.unity.com/threads/ass...ctionality-to-remove-null-sub-objects.660856/

    (2019-04-11) Option To Not Emit Compile Warnings In Packages
    https://forum.unity.com/threads/option-to-not-emit-compile-warnings-in-packages.659695/

    (2019-04-11) Improve "referenced Script (unknown) On This Behaviour Is Missing" Warning
    https://forum.unity.com/threads/imp...-on-this-behaviour-is-missing-warning.659902/

    (2019-04-10) Improve "texture Wrap Mode Which Is Not Supported By The Platform" Warning
    https://forum.unity.com/threads/imp...not-supported-by-the-platform-warning.659176/

    (2019-04-08) GenericMenu. Add "Sort" method
    https://forum.unity.com/threads/genericmenu-add-sort-method.657826/

    ✔ (2019-04-04) TextMesh Pro: Assign a name for its meshes
    https://forum.unity.com/threads/textmesh-pro-assign-a-name-for-its-meshes.655705/

    (2019-04-03) Extend ShaderUtil API (GetShaderInfo)
    https://forum.unity.com/threads/extend-shaderutil-api-getshaderinfo.655216/

    (2019-04-03) Improve "format is not supported, decompressing texture" warning
    https://forum.unity.com/threads/imp...pported-decompressing-texture-warning.655150/

    (2019-02-02) Editor Console Improvements, double-click message functionality
    https://forum.unity.com/threads/edi...ts-double-click-message-functionality.623356/

    (2019-01-24) Forum: Include date and time in quotes
    https://forum.unity.com/threads/forum-include-date-and-time-in-quotes.618043/

    (2018-12-15) Hook into the Scene context-menu to add custom items
    https://forum.unity.com/threads/hook-into-the-scene-context-menu-to-add-custom-items.598630/

    (2018-11-04) Improve "Opening Project in Non-Matching Editor Installation" dialog
    https://forum.unity.com/threads/imp...n-matching-editor-installation-dialog.578494/

    (2018-08-21) Exclude textures from the "Select Texture" window
    https://forum.unity.com/threads/exclude-textures-from-the-select-texture-window.546250/



    Visual Studio Tools for Unity Feedback

    ✔ (2020-07-23) Visual Studio Tools for Unity: "The identifier is not in the scope" in Watch window
    https://developercommunity.visualst...dentifier-is-not-in-the-scope-in-watch-w.html

    ✔ (2020-07-23) Visual Studio Tools for Unity: "Failed to find a match" in Watch window
    https://developercommunity.visualst...u-failed-to-find-a-match-in-watch-window.html

    (2020-06-01) Visual Studio Tools for Unity: Inconsistent line endings in scripts
    https://developercommunity.visualst...dio-tools-for-unity-inconsistent-line-en.html

    (2020-06-01) Visual Studio Tools for Unity: Warning for editor-only calls in non-editor code
    https://developercommunity.visualst...dio-tools-for-unity-warning-for-editor-o.html

    ✔ (2019-08-08) Use [UnityEngine.Tooltip] for Quick Info
    https://developercommunity.visualst...dio-tools-for-unity-use-unityenginetoolt.html


    Editor Performance Feedback

    I compared performance of Unity 2019.3 and Unity 4.6, because one of the most painful things for me is how slow the Editor became over the years. I tried to express it in a bit more detail in this thread.

    2020.2: Compiling empty project significantly slower than in Unity 4.6
    https://forum.unity.com/threads/202...ignificantly-longer-than-in-unity-4-6.960817/

    2020.2: Deleting assets inside Unity is significantly slower than deleting them via Windows Explorer
    https://forum.unity.com/threads/202...an-deleting-them-via-windows-explorer.960808/

    (2020-06-02) Minimized Editor should not tank CPU
    https://forum.unity.com/threads/minimized-editor-should-not-tank-cpu.903527/

    (2020-04-18) Unity 2020.1: Profiler (Standalone Process) slow start
    https://forum.unity.com/threads/profiler-standalone-process-feedback.870709/

    (Case 1211383) 2019.3: Editor Overhead in Playmode
    https://forum.unity.com/threads/case-1211383-some-editor-overhead-in-playmode-debunked.809100/

    (Case 1206572) 2019.3: Editor UI performance regression
    https://forum.unity.com/threads/case-1206572-editor-ui-performance-regression.796599/

    (Case 1185856) 2019.3: "Enter Play Mode Options", "No Scene Reload" feedback
    https://forum.unity.com/threads/cas...mode-options-no-scene-reload-feedback.748628/

    ✔ (Case 1171423) 2019.3: Asset import significantly slower than in Unity 4.6
    https://forum.unity.com/threads/cas...ignificantly-slower-than-in-unity-4-6.714986/

    (Case 1171344) 2019.3: Focusing editor significantly slower than in Unity 4.6
    https://forum.unity.com/threads/cas...-for-2-secs-before-it-gets-repsonsive.714791/

    (Case 1161373) 2019.3: Enter playmode time significantly slower than in Unity 4.6
    https://forum.unity.com/threads/cas...playmode-time-significantly-increased.692005/

    (Case 1161272) 2019.3: Time to open editor significantly slower than in Unity 4.6
    https://forum.unity.com/threads/cas...o-open-editor-significantly-increased.691951/

    (Case 1158368) 2019.3: Hierarchy window performance significantly slower than in Unity 4.6
    https://forum.unity.com/threads/case-1158368-hierarchy-window-performance-degradation.684280/
     
    Last edited: Oct 29, 2020 at 5:59 AM
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,261
    Thanks some great suggestions. I sent some to our hackweek low hanging fruit team :)
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    Cool, thanks a lot Karl! :)
     
    karl_jones likes this.
  4. willgoldstone

    willgoldstone

    Unity Technologies

    Joined:
    Oct 2, 2006
    Posts:
    778
    Hey we're also tracking these in the Product Management team, keeping an eye on your threads Peter, we have Baste Buanes to thank for pointing these out to us.
     
  5. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    That is excellent. Thanks so much Will and Baste!
     
    karl_jones likes this.
  6. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    Just a thread-bump to make Karl and Will aware of the various items that I've added to the first post during the last months :)
     
    karl_jones likes this.
  7. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    Half yearly bump to make Karl and Will aware of the various items that I've added to the first post during the last months :)
     
    karl_jones likes this.
  8. neil_devine

    neil_devine

    Unity Technologies

    Joined:
    Apr 8, 2018
    Posts:
    17
    Peter77 and karl_jones like this.
  9. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,242
    (Case 1251440) Move Tool position changes after duplicating GameObject selection

    The bug-report has a pretty weak quality weighting, so I'm not sure if it makes it through QA, unless you pick it yourself.
     
  10. neil_devine

    neil_devine

    Unity Technologies

    Joined:
    Apr 8, 2018
    Posts:
    17
    thanks ! will keep an eye out for it to make sure it follows through
     
unityunity