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Peru's National Stadium (From Google Earth to Unity)

Discussion in 'Works In Progress - Archive' started by Lalo, Dec 21, 2012.

  1. Lalo

    Lalo

    Joined:
    Jan 4, 2010
    Posts:
    21
  2. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    So.... you dled the model fromt he 3D warehouse, and then exported it from sketchup. Anything else?
     
  3. Lalo

    Lalo

    Joined:
    Jan 4, 2010
    Posts:
    21
    Hi Fishman92

    Basically the flow was:
    Google Earth-->Google SketchUp (I used it to export to a more universal format of a 3D editor)-->3dsMax (Optimize the mesh, and fix some vertices that were not recognized by the game engine) --> Unity

    With 3dsMax, I used Photoshop to create new textures for models. The entire stadium was divided into blocks and exported (*.fbx), with this I made sure that each block was well known for Unity.

    I just saw your game Blobworld (and obviously, I played it), it's great!

    Thank you for your time

    Lalo