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Question Performance Tunning

Discussion in 'Editor & General Support' started by snowinrain, Mar 23, 2021.

  1. snowinrain

    snowinrain

    Joined:
    Jan 17, 2016
    Posts:
    14
    I'm learning how to do Performance Tunning. I decided to use a ready-scene from Unity: https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747. Unity applies LOD for most objects. I enabled GPU Instancing for most of the materials used among environment objects, Occlusion Culling is enabled for the camera. Below is the profile result:

    CPU Usage: I unchecked other factors because they're trivial
    upload_2021-3-23_8-47-16.png

    Rendering:
    upload_2021-3-23_8-46-3.png

    1) "Instancing" is used and "Draw Calls" is 699 but why the FPS is too low (35.4)?
    2) Is there anything else I can do to improve FPS?