Hi, We're making a dungeoncrawler with generated maps made of tiles. We are going for a flat shaded low-poly style. On first try I made a mesh with kinda high polygon count(3000), and meshes like this one will be used in dozens to hundreds in the scene. A little test on my integrated GPU immediately jumped to 20fps. I tried using deffered lighting and a simple diffuse material, but it didn't help much. Any tips on getting playable framerates, or will I have to make less detailed meshes?