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Performance spikes while shader compiling

Discussion in 'Graphics Experimental Previews' started by Carpe-Denius, Mar 16, 2018.

  1. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    Since B11 I get strange spikes in the editor and in play mode (I don't know if it happens in a build).

    Between 500ms and 1000ms for "Shader.EditorLoadVariant -> Shader.EditorCompileVariant", even if no new objects came into view. Is that expected, since the "Editor"-prefix for the methods?