Hello, we're having performance problems with UIEvents.WillRenderCanvases and Canvas.BuildBatch. It only happens in build version and when the camera is moving. There aren't spikes if the camera is static. We are having this problem since we updated the project to 2019.1.8, in the last version we used (2017.3.1p1) the game was running fine. I'm trying to find out what is causing it but I can't find a solution. With this issue the game is not playable and we can't update the public build until we fix it. Does anyone have any clue of what could be happening? Thanks!