After updating from 0.51 to 1.0exp I'm getting a heavy performance regression in my game but I really don't know how to interpret the profiler data (see attached image). Is that wait the CPU waiting for the GPU? gpu profiling is not available in Vulkan... To give some context, I have around 50k entities, most of them hidden by frustum culling at the moment of taking the profiler ss so probably only a few hundred actually visible. Using only 5 materials with custom shaders. All materials and meshes are stored in the same RenderMeshArray. The thing is, I get around 80fps on the same machine in the same scene when using 0.51 on 2021.3.10 Nothing changed from my side except for the migration from 0.51 to 1.0 and well, HDRP was updated by default since it's tied to the editor version. Any idea on where to start looking? Thx in advance.