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Performance problems with 2018.3

Discussion in 'Editor & General Support' started by Ylly, Dec 19, 2018.

  1. Ylly

    Ylly

    Joined:
    May 15, 2015
    Posts:
    21
    Hi there. I have some performance problem with game made for Android/Gear VR with Oculus sdk on Unity 2018.3. Earlier it was tested on 2018.2 and performance was good. Two builds of the Game on 2018.2 and 2018.3 with same graphics and qualities setting, profiler metrics cpu/gpu usage , draw calls all identity between builds but version 2018.3 perform lower then 2018.2. So may be any tips what to fix or try to fix ?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,237
    What does the profiler say is taking longer?
     
  3. Ylly

    Ylly

    Joined:
    May 15, 2015
    Posts:
    21
    Most heavy scene:
    - 4 enemies in frame with NavMeshAgent. Behaviour scripts, Animator, Ragdoll(used only with death)
    - Max vision for camera cover a lot of objects
    - Player with own scripts and some collider

    Metric from Android Samsung s7


     
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