Could I get some understanding to what Accelerator is doing because from my perspective it’s working great, but equally I don’t understand why. We’ve suffered for the past 9 or so months with when Unity crashes (and let’s be honest - that can be quite often!) restarting takes around 9 to 11 minutes. Equally sometimes we find it’s best to just reimport the entire project so I decided to look at Accelerator and yeap great speeds up that process which is what I thought it was intended to do. But it equally speeds up the entire “opening” of unity. It has gone from 11 minutes to less than 2 minutes to open our project. Even if I just have the Unity Accelerator installed locally and connect to it with no other machines in the group it does this fantastic speed up, but… why? Like if it’s possible to open unity in minutes why isn’t this the default? Or is there some bug here that is a factoring in that somehow Accelerator is superceeding? Dan.