Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Performance of WebGL.

Discussion in 'Web' started by MaorDany, Oct 10, 2022.

  1. MaorDany

    MaorDany

    Joined:
    Dec 31, 2017
    Posts:
    106
    What is better to use for performance? URP or Standard?
    I am working with Unity 2021 will versions like 2022 or 2023 give me better performance for WebGL?
    I would be happy to open a discussion here about anything you think would improve performance for WebGL project.

    Thanks!!!
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,442
    URP hands down, for any platform!
    As to versions, you gotta try it. Probably won't make much of a difference. I'd be more concerned with iteration cycle time (script reload and building).
    2023 is still alpha, don't even consider using that for production use.
     
  3. MaorDany

    MaorDany

    Joined:
    Dec 31, 2017
    Posts:
    106
    Thanks!
    Sorry, what do you mean by saying "URP hands down" my English is not that good.
     
  4. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,442
    hands down = no doubt about it
    simply: it beats the legacy (standard, default) renderer in terms of performance, and sometimes by a significant amount
     
    MaorDany likes this.
  5. MaorDany

    MaorDany

    Joined:
    Dec 31, 2017
    Posts:
    106
    Very good news. Thank you very much.