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Performance issues while painting

Discussion in '2D Experimental Preview' started by Coffein, Feb 8, 2017.

  1. Coffein

    Coffein

    Joined:
    Jan 22, 2016
    Posts:
    19
    Hello,

    I've noticed major performance issues when painting tiles in Preview Release 3. The problem seems to appear when painting multiple tiles with a grid size of 1.6. It disappears for a short while when I apply the World prefab again. Is this a known bug?
    Attached you can find the editor profiler whichs shows the load while the mouse is over the grid.
    2017-02-08 18_48_37-.png
    Please let me know if you need any further information.
     
  2. Coffein

    Coffein

    Joined:
    Jan 22, 2016
    Posts:
    19
    I've narrowed down the problem and the lags seem to appear once you serialize your tilemaps into a prefab - I've noticed in the TilemapExample01 scene the tilemaps are saved with the scene
     
  3. Taldoras

    Taldoras

    Joined:
    Mar 9, 2017
    Posts:
    3
    I'm experiencing performance issues as well. As soon as the tileset is referenced as a prefab, editing the tileset will become painfully slow. Does anybody know how to fix this?