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Performance issue with l2cpp

Discussion in 'Scripting' started by Mirana_le, Aug 5, 2015.

  1. Mirana_le

    Mirana_le

    Joined:
    Jun 26, 2014
    Posts:
    4
    Hi everyone. I have a project with a lot of colliders. When i make a build using Mono 2.x everything is great! But when i use l2cpp i see spikes in the game. Seems like it happens on physics calculating. I am using Unity 4.6.7 Release configuration What should i do ????
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Post a bug report, and double-posting isn't allowed in these forums.
     
  3. Mirana_le

    Mirana_le

    Joined:
    Jun 26, 2014
    Posts:
    4
    Ok. But maybe someone have any suggestions ????
     
  4. Korno

    Korno

    Joined:
    Oct 26, 2014
    Posts:
    518
    If it is related to il2cpp there is not very much people can do to help. Its probably something internal.