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Performance Issue On Certain Devices

Discussion in 'Physics' started by game4444, Dec 3, 2018.

  1. game4444

    game4444

    Joined:
    Feb 7, 2017
    Posts:
    2
    Hi EveryOne !!!
    I am using unity 2018.1.1f and making 2.5D game with static Camera and Light Baked environment. All shaders are mobile diffuse. I am facing big drop in fps in certain devices specially Huawei devices Like p10Lite , mate10Lite. Anyone else facing issue?
    Please Guide.
     
  2. SparrowsNest

    SparrowsNest

    Joined:
    Apr 6, 2017
    Posts:
    718
    Look into profiling to see whats the cause of the slow down

    How is this physics related btw?
     
  3. game4444

    game4444

    Joined:
    Feb 7, 2017
    Posts:
    2
    Everything is perfectly fine in profiler. CPU and GPU spikes are in controlled. What i find out is that there is problem with High Resolution and Low GPU. I tested on J5 which we consider a low end device in our setup it works perfectly fine with 30 fps. But when we shift on Huawei devices it starts lagging and fps drop down to 15-20 fps.