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Performance issue in Unity 2019.3.0f6 editor with VR enabled

Discussion in 'General Discussion' started by petergraham003, Mar 14, 2020.

  1. petergraham003

    petergraham003

    Joined:
    May 5, 2018
    Posts:
    14
    I had upgraded my project to 2019.3.0f6. In earlier version everything is working fine. But in 2019.3.0f6 editor, there was a big performance hit. The performance hit is because of
    FrameEvents.XRBeginFrame -> XR.WaitForGPU -> Gfx.WatForRenderThread -> Semaphore.WaitForSignal

    But with the standalone build of my project with the same editor 2019.3.0f6, it is again working smooth. The issue I am facing is only when testing in unity editor. Can anyone suggest me a solution to overcome this problem ?