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Performance in editor is much lower than in standalone builds (even with checks disabled)

Discussion in 'Entity Component System and C# Job system' started by Mr-Mechanical, Jan 9, 2019.

  1. Mr-Mechanical

    Mr-Mechanical

    Joined:
    May 31, 2015
    Posts:
    153
    I've noticed for a while now that the performance of my game is much lower in the editor than in build. (2 fps vs 40) Anyone else having this problem? I am using 2014 Macbook Air and Unity 2018.3.0f2. I am testing will all safety checks disabled.
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    3,472
    It depends what you are doing in editor.
    I mean, editor has many fail safe checks enabled.
    So there are chances, that you utilize many of these mehods, which are heavy in failsafe.
    + You got probably debugging and profiler running in background.
    But yes, this is totally possible, what you have experiencing.