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Graphics Performance drops on IOS. ParticleSystem.Update() spikes.

Discussion in '5.4 Beta' started by OlegBatrakov, May 17, 2016.

  1. OlegBatrakov

    OlegBatrakov

    Joined:
    May 17, 2016
    Posts:
    4
    Hello,

    I'm using unity 5.4.0b17 and on ios there is a strange cpu spikes in profiler when any particle system is active in the scene. Even it is simple particle system with no collision.\
    I've attached a screenshot from the profiler. If you need any additional info, please let me know.

    BR,
    Oleg.
     

    Attached Files:

    Peter77 and MrEsquire like this.
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Hi,

    Could you report a bug with a simple reproduction project, and we will take a look, thanks!
     
  3. OlegBatrakov

    OlegBatrakov

    Joined:
    May 17, 2016
    Posts:
    4
    richardkettlewell likes this.
  4. OlegBatrakov

    OlegBatrakov

    Joined:
    May 17, 2016
    Posts:
    4
    Hi Richard,

    Is there any news regarding this bug? We need to release game in 2 weeks and this is absolute showstopper for us.
    If there is any workaround for this bug, please let me know.

    Regards,
    Oleg.
     
    MrEsquire likes this.