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Discussion in 'Game Design' started by yuno44907, Apr 14, 2015.

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  1. Kiwasi

    Kiwasi

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    WHAT?! How can you have new ideas when this one is perfect?

    Anyway there is enough interesting stuff on the forum this morning thy I don't need to check out your other thread just yet.
     
  2. Ryiah

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    You're not really missing anything. It is another wall of text with no formatting. Best thing to do would be to wait for his last wall of text and then read it. Because then you won't have to try to determine what is changed and what has remained.
     
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  3. SunnyChow

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    I wonder what his "we" means. Is it a formal "we"? or indie developers' "we"?
     
  4. Tomnnn

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    I like that this thread is still struggling to survive on its own.
     
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  5. ostrich160

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    Ooooh, you've got me there, because I love Star wars, and obviously you are referring to the force.
    But isnt Magic supposed to be different from Science. Are you saying Science with the traits of magic? If so, if it were in a proper sci fi universe, I'd have to break down and say I like it. I mean theres even bits of that in W40k. So yeh, I like that, but it would have to be very sci fi. No spells, no magicians, none of that
     
  6. yuno44907

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  7. Tomnnn

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    @yuno44907 that thread only made it 1 post? The mods are on their game this week.

    Heh. Easy :p

    If you go far enough down any inane path of magic, you can find science. Now for the thread crasher - God & Jesus. Trust me mods, I am going somewhere not offensive with this. What is their scientific counterpart? A sentient jellyfish.

    If you take an organism like turritopsis dohrnii and give it a few million years, it might achieve the intelligence required to manipulate the higgs field. If one can manipulate the higgs field, one can rearrange the atomic structure of anything. If you move some electrons, neutrons and protons around... what can you do? Make man from dirt, convert water into wine, convert a particularly dense loaf of bread into a bunch of fish, etc. Now... how can this figure be its own father? Science has already observed this phenomena! When turritopsis dohrnii begins to run out of nutrients, it reverts to its previous stage in its life cycle. This juvenile state filter feeds until it has the energy to progress to its next stage (again), frequently producing several clones of the original. Thus, it has become its own father!

    That's every [previously perceived to be impossible] miracle explained with 2 bits of science. The higgs field and the interesting biology of some jellyfish. I hope that Aurore is more open to this aquatic life than the last one I discussed :3
     
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  8. El Maxo

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    I love how these topics on game design move on this website. From a perfect MMO to a jellyfish that can make wine.
    One can only be achieved through a miracle the other is a jelly fish.

    I was defending your right to post ideas before. Even if people are shouting your ideas down you should try and keep your cool. No need to insult people over it. It might even be considered a good idea to listen to these people and take on there advice.
     
  9. LockeZ

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    The people suggesting that this guy's post probably has good ideas that have just been badly communicated are giving him waaaay too much credit. He has posted this same wall of text with additional details over at the RPG Maker forums and several other places, and I took the time to read through some of it.

    It's actually quite hilarious. Here are some of the highlights:


    So far we've locked several of his topics on rpgmaker.net but he's way too funny to ban. He mentioned that he posted here, so I thought I'd share some of this stuff, as personally it made my day. We've dubbed it the TimecubeMMORPG.
     
    Last edited: Apr 29, 2015
  10. Gigiwoo

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    This community rocks because we all work together to make it that way. Civility matters.
    Gigi

    PS - As this thread continues, please avoid personal attacks, whether for or against.
     
  11. Tomnnn

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    What did you just call me!? Carry on.

    I hope to achieve that status here, but in a good way.
     
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  12. Eric5h5

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    No, being immature and posting personal attacks is forbidden. I'm sure you can figure out the difference between that and emotions.

    --Eric
     
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  13. Tomnnn

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    Whoa now let's not get political ;)
     
  14. yuno44907

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    2damage 1hit 1flee 2armor 10hp 1hpr 30mp 3mpr move range 1level=10points=1skill points

    Why dont we lose mana when we use basic attack? In real life when you punch someone you get tired right? There is latest and last and most perfect game idea of yuno44907.


    If you attack you will lose mp equal to hit and damage you used. If you try to dodge you will lose mp equal to your flee. If you get hit use armor and hpr for destroy damage, they are consume mp too. Everything consumes mp so you have to be careful about that.


    Note: everybody has 1 move and range on basic but this move and range is invisible. If you have 1 range that means you attacking from 2 tiles away. If someone dont have move than its a turret and turrets have 2 times more points bcause they cant move; which one means they may have more range than you.


    Skills consumes even more mp. Stronger skills consumes extremely more mp. Normal attack consumes 2 mp. %200 consumes 6mp, %300 12mp, %400 20mp, %500 30mp.

    %500 damage means one shoot kill. Even with %300 damage you can one shoot kill enemy if you roll highest damage possible.

    In board game version damages against armored targets are random for destroying armor more easily but non armored targets always get same amount of damage.

    If you dont use skill your mana will end in 20 turns. Your hp will end in 20 turns(2damage in 4 turns). So game is extremely perfectly balanced. If your HP reachs 0 your mana will take damage but it take 9 times more damage. When both is 0, you will die. You can use hp instead of mana but 1hp=1mp which one means you will kill yourself quickly. So %33hp=%100mp and %33mp=%100hp

    BALANCE TEST

    Attacker 4damage 1hit, defender 1flee 2armor 1hpr. 8 0 0 0 damage dealt. 2 damage took by armor remain 6. 4 damage took by hpr remain 2. 2 damage took in 4 turns. Balance confirmed!


    This game extreme realistic bcause your enemy my get tired of beating you and after that you finish him of. There is no other system which one you can beat your enemy by unduring his blows and making him tired. Bcause of attacking is very fatiguing, most of battles may end with retreat. Even moving consumes mp and it consumes with triangular numbers. 1st tile is 1mp, 2nd tile is 2mp, 3rd tile is 3mp; in total 1+2+3=6mp if you move 3 tiles in 1 turn if your base speed is 3. If you have a skill makes you run %200 faster that causes 1 2 3 basic movespeed 4X2 5X2 6X2 running active skill=6+15X2=36. As you can see moving is very expensive bcause everybody must move slow and map must be very big, which one means you have to move slow! Ranged attacks consumes mana with same way and same amount. Basic attacks are melee but you can use a basic ranged attack which one consumes mana as basic movement. Area effect spells have radius based on your range and they consume 2 times more mana than ranged attacks so area skills and ranged skills are cheap but if you waste your mana too much, you cant even move.


    You will also use mana for breaking ice, tearing wines, shattaring floor. So if your enemy uses an debuff root skill on you, you can roll dice for getting rid of it or you consume 3 times more mana for getting free instantly. So you can kill debuffs by using mana. Mana is your energy and if you are energic nothing can stop you.


    Can you understand how realistic and balanced this game?

    As a board game this game is pretty annoying. You need random number generator software for random damage and dodge calculation. You have to track cooldowns, hpr, mpr each turn which one makes low memory people crazy! But this is the best fighting system and most realistic one. You can do all anime characters in this system. Also as you level up nothing changes. You always may one hit kill someone by using half of your mp(roll highest damage, dont miss), nothing is changing. So level 1 vs level 1 is same thing with level 999 vs level 999; they will use same skills and tactics; you dont get op or your skills dont get op as you level up. There is no problem in this game but if everything will stay same than why do you want to level up? There is seriously no difference between level 1 and 100. Also bcause of horrible mana costs you can use all skills you want and skills will have really low cooldowns, after all you will get run out of mana really quickly.


    In other games as you level up your mana getting higher and its becoming infinite. In this game when you increase something, its mana cost will increase with same amount so there is no curval increase arc, there is only linear line.. In other games you have armor for dividing incoming damage but in this game your armor decreases and even kills incoming damage by subtraction.


    Nothing is getting multiplied, everything is linear and same; always.

    BUFFS

    Buffs for get rid of triangular increase penalty. If you are buffed and you use an active skill it is 2 3 from buff 2 3 from active skill and 1 from basic attribute makes %500 in total but its mana cost is like %300+%300-%100; so its mana cost will be less if you can understand triangular numbers. So we use buffs for using our mana more effectively. That also means if some one uses damage buff and than goes near to you and uses damage active skill it can kill you easily by using low amount of mana.


    In board game version everything is less detailed and less realistic. In PC game version we have 12 damage elements and 12 hit rate elements. So there is 12 attack styles and 12 attack types in this game. You can burn or freeze your enemy but you also can do that with a melee skill or magic or ranged or plasma skill so there is 12X12 combination. Also you can use coldXcold skill which one means extreme cold and if enemy have cold resist it will take no damage bcause coldXcold means it is %200 cold element which one means %200 less effective if enemy has resistance against it.

    Example

    You have base 10 damage enemy is +%50 weak. You will have 15 base damage but if you use a %200 skill you will have 15+10 damage so resistances doesnt affects base. And it will consume 15+10X2=35mp. If enemy is fully resistant against your element than you will deal 0 damage but if you use %200 skill you will deal 10 damage but you will lose 20mp bcause of using skill. So enemy is gave you +5 at first example and at second you lost -10, which one also means +%50 and -%100. So nothing is divided or multiplied we add and subtract things.


    Other Stupid Random Ideas

    Best games are Hearthstone, LOL, Archeage, Trove, Robocraft, Supermechs.

    We dont want click or make vegetable farms bcause this is not a game or playing. We need a perfect balance most of games are completely unbalanced. We hate team based games bcause we hate 10 years olds(we are 20 years olds). Openworld pvp must be between 2 factions bcause its getting too much if everybody kills each other. We want to speak with our enemies. Leveling up getting extremely harder but in my game it is like that 1 1X1 2 2X2 3 3X3, first number level second number mobs level third number how many mobs we have to kill. So leveling up is really easy and not getting %10 harder each level. We want to kill higher level players and in my game this is completely possible but in other games you dealing 1 damage to higher levels and they 1 shoot killing you, and you cant dodge. We hate snowball and in my game there will be reverse snowball which one means as you lose you get amazing buffs and minnions. There is no team or party, you getting exp by yourself you dont need teamplay just stay near to your friends. We hate last hit mechanics and we hate DPS builds. In my game tanks are too OP and first attacker will get highest exp and each attackers will get exp too. In my game if you die you lose 1 level and you spawn at level 1 map and if you free player you cant play the game until tomorrow which one means you have to be an immortal tank.


    Also isnt annoying items and gold? Why we are collecting things? Why we are getting gold? Why we wasting time on economy? It is boring. There is no drops or items in my game, just build your character and fight.


    Board FRP is annoying. You have d20 which one means you may deal 1 damage or 20 damage randomly and there is a dragon with 40 armor which one means only 20 with critical may deal damage. So just roll dice and menace the DM, and keep saying how cool and perfect you are; bullshit. Also strangely in FRP you have str, agi, dex, int which one indirectly affects your hit rate and damage. You can gain exp by speaking and solving puzzles. Why do you playing DnD? Do you think WOW is the best game? In real fight you mostly resist against enemy attacks but in WOW you mostly get hit and take damage. A giant puching you and you shooting a fireball to it, how realistic.


    I think Ragnarök Online was have best mechanics. 10 armor was meaning reduce damage by %10 while 99 armor causing the taking 1 damage from everything so strangly 99 armor was acting like 100 armor. We was building our own characters and every character was unique. Cards was dropping from every 10.000 monster and some cards wasnt even dropped, think about it there is an item but noone have it bcause you have to kill 10.000 OP monsters. And that takes years; that really really takes years bcause a year is 365 days. I miss Ragnaröks old days from 2003 before getting raped by patches patches and even more patches.


    At this days all games are too easy and all games are for kids so thats why we hate every game including hearthstone. I have all cards and i am still losing bcause players using quick kill decks and they are have lucky draws. Everybody using same, stupid, old, ugly cards. I hate OP cards of hearthstone.
     
  15. ostrich160

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    Funny you should mention that actually, because despite me hatred for my magic and love of sci fi, Im Christian myself.

    But their sci fi counterparts? Well, god is easy. We need to remember the big beardy man in the sky is just an interpretation. God is essentially the force, within sci fi. I guess Jesus then would have to be someone like Yoda. I would say anakin, as he is the chosen one, but there was never really a fear that jesus would suddenly decide to work with the devil.


    Im glad we cleared that up
     
  16. Tomnnn

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    Maybe you're just sick of hearing the greatest story ever told? haha

    I didn't mean sci-fi like that, I meant real world hard science. If everything is made up of electrons, protons and neutrons, then transmuting substance A into substance B is hardly a miracle. If a mindless animal in nature can become its own father (or even a trinity, provided it clones more than 2 times), then that is also not much of a miracle.

    If you talk to my mom, she would tell you jesus was an alien using super technology to perform the miracles he did. If you talk to me, you get to hear about the biology of turritopsis dohrnii and the science of the higgs field. If you talk to my grandparents, you get the good book's rhetoric. It would appear that every younger generation in my family has a more amusing answer. Every generation older than my grandparents' would have the same answer.
     
  17. LockeZ

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    In PerfectMMORPG, can I play as a time-travelling alien rabbi who can manipulate the higgs field? You said I can be anything, right?
     
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  18. SunnyChow

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    I want to be an hp bar that actually indicates exp point, because i am an hp bar in puberty, and I have a horrible past story. My character's skill is flirting with enemies' own hp bar so that their hp bar indicates wrong value and makes the enemies die in believing their fake dying
     
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  19. Ryiah

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    Personally I love working the auction houses. Half of the time I spent playing World of Warcraft, a period of several months, involved the auction houses in some fashion. I was able to very easily afford anything I needed or wanted as I leveled up.

    With changes like these the game is slowly losing the feel of an MMORPG. It feels more like an arena-style game now.
     
  20. El Maxo

    El Maxo

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    I have lost plot of your game now, other than some aspect of fun, what is there to do?
     
  21. ostrich160

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    You're not thinking about this miracle business correctly. A miracle is not doing something that is unviable, its doing something that is extremely hard to do, more even that nobody else would know how to do. Sure, transmuting is very easy to explain, in concept, but unless you can link me to a video of a scientist, even a team of scientists, turning dirt to gold with just the power of their mind, I'll still believe its a miracle.
     
  22. Tomnnn

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    Well, that's probably a bit beyond our biological ability, but the hadron collider is technically doing something like this. But it happens to be transmuting particles into other particles. Particles collide, shatter, recombine. You could also say that nuclear reactors transmute uranium into lead :p

    Imagine what ancient peoples would write about a man in a white suite who took a cursed metal that slowly poisoned and killed people it came into contact with, placed it inside a mysterious holy device and then the blessed metal that came out was not only safe to touch, but also dampened the evil from other cursed metals.

    "Any sufficiently advanced technology will be indistinguishable from magic." - Arthur C. Clarke
     
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  23. ostrich160

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    I do like this style of thinking quite a lot, it gives science to religion, which can and has gone hand in hand
     
  24. Tomnnn

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    The split between them is that religion asks who & why and science asks why & how. Sometimes who & why is a question better phrased as a why & how. Like... when people wonder why lightning strikes a church, they shouldn't wonder who did that but instead what did. The scientific why & how will give a better answer than the who & why. It will also give you a more reliable course of action ;)
     
  25. yuno44907

    yuno44907

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    2damage 1hit 1flee 2armor 10hp 1hpr 30mp 3mpr
    I read your posts a little bit. Make your hero by using 20 points lets start playing the game.
     
  26. ostrich160

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    I have no idea what you are talking about now


    No, no I'd disagree with that. It seems your view of religion is that they blindly accept something, which, no offence, but is your typical anti-religion atheist view on it. There is still a quest for knowledge in religion, and even more so often the quest for knowledge in science crosses the quest for knowledge in religion.
     
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  27. Tomnnn

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    Actually, that view worded correctly is that "religion doesn't seek answers because it starts with all answers in the form of a holy text". What I said was that religious thought is that every action potentially has a who behind it instead of a what. It's that kind of anthropomorphic thought that gave rise to religion in the first place. Greek gods are the shining example of that, just about every force in nature is a who and not a what.

    ditto. I tried to add those numbers up to 20 and failed. Not to mention 1 of them is 30. Maybe every character has 30mp, then the other numbers add up to 20.
     
    Last edited: May 3, 2015
  28. Ryiah

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    I'm just happy it isn't a solid wall for once. I almost didn't recognize that it was his post.
     
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  29. ostrich160

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    Ah, I see, fair do's then

    But then he says something about making our heros? What is all this
     
  30. Tomnnn

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    I'm guessing if we had to put words on what's going on there, it would be some sort of verbalization of a use case. He's playing out the start of his game.

    It's not necessarily a bad thing. Human survival was based on it. Back in caveman era, if you wondered who instead of what, you ran in fear. The 1 in 10 times the rustling of the nearby bushes was a tiger instead of the wind, a human wondering 'what' that might be will be killed.

    I always take pride in my memories at a very young age of wondering what moved things instead of who. That what turned out to be the wind :D
     
  31. khanstruct

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  32. BudgieKnight

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    For some reason I have been following the epic saga that is yuno44907's "Perfect MMO". Those quotes and the picture above sum it up nicely and gave me a good chuckle.

    Thanks for going through the walls of text and picking out the best bits. :)
     
  33. Gigiwoo

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    Please avoid discussing politics and religion (even if tangentially related to the design). To quote Star Wars, A New Hope: "Stay on target."

    Gigi
     
  34. Eric5h5

    Eric5h5

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    I thought you would've gone for "A wretched hive of scum and villainy."

    --Eric
     
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  35. Tomnnn

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    I'd like you to point out how sentient jellyfish are in any way shape or form related to religion or science. The only example I can think of is that amusing legislature banning the fusion of human and jellyfish DNA, and I don't see that mentioned here at all :)

    That quote sums of politics quite nicely.
     
  36. yuno44907

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    Yay keep arguing about religions, my topic will make 3 pages soon.
     
  37. Tomnnn

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    I think it's been more of taking a scientific lens to some ancient documents, but it's true that it's gone wayyy off topic. What do you have planned for physics and objects in the world?
     
  38. Kiwasi

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    Wait. We've all been duped. There is no game. This is a secret mind control experiment to see how long we can be kept on a thread. Those random pages of numbers were actually subliminal messages to our brains that will prevent us from ever leaving.

    Did this thread ever have a target?
     
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  39. yuno44907

    yuno44907

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    2damage 1hit 1flee 2armor 10hp 1hpr 30mp 3mpr
    Make your hero by using 20 points lets start playing the game.
     
  40. Tomnnn

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    1hp, 5 hit, 14damage, 0 all else.
     
  41. ostrich160

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    Is this like a new form of tourettes?
    It just seems out of nowhere you come out with random stats
    I have no idea wha- 18 damage points 17 defence 5 flee 2 armour 100 hit 1 hp-t is going on here
     
  42. Tomnnn

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    It's going to overflow and your character will 'splode cuz you exceeded 20 stat points.
     
  43. ostrich160

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    Im amazed you understand his logic
     
  44. yuno44907

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    You have to have some mp and mpr bcause without mp you cant act. You may need some hp and hpr bcause hpr is your hp regain. And without damage and hit you cant attack.
     
  45. Tomnnn

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    I would advise that you rename 'mp' to 'ap', because action points are already well established and understood for being a resource you spend for acting, whilst 'mp' is defined and established to mean something else.
     
  46. yuno44907

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    I will not rename it, mp is cooler. AP something like armor points or ammo points.
     
  47. Tomnnn

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    Just be sure to include all of your [re]definitions in a manual of sorts, otherwise people who see 'mp' will think of 'mana' which is a priority for special actions and skills, but not all actions. This assumption will lead them to create minimal mp characters that are at a disadvantage :p
     
  48. Gigiwoo

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    I'm at a loss for words.
    Gigi
     
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  49. Tomnnn

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    Our profile avatars are in astonished, amused agreement.
     
  50. yuno44907

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    OK game is complete, now one of you have to code it. Do you have any question?

    Guys all games are stupid. Money is fake and losing its value. Aliens made computers and money and governaments. Some infinitely rich people ruling the earth and they are too lazy and too prideful. I dont want to live anymore, code this game. Good luck.
     
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