Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Perfect bouciness isn't perfect

Discussion in 'Physics' started by Raitoning, Aug 6, 2018.

  1. Raitoning

    Raitoning

    Joined:
    Dec 13, 2014
    Posts:
    100
    Hello eveyrone,

    I'm having an issue with creating a perfect bouncing ball. I found a lot of people having the same issue and solved it by setting their RigidBody Collision Detection to Continuous. However it's not working for me. I don't know what to do now as I have tested every solutions available online. And using the 0.9805824 "perfect" bouciness hack is.... sketchy AF.

    I'm using Unity 2017.4.0f1. (A bit too lazy to update)

    If you have any solution to that wierd AF situation, I'll take it. Thanks for reading me.

    collider.PNG material.PNG rigidbody.PNG bouncing.gif