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Perfect bouciness isn't perfect

Discussion in 'Physics' started by Raitoning, Aug 6, 2018.

  1. Raitoning

    Raitoning

    Joined:
    Dec 13, 2014
    Posts:
    100
    Hello eveyrone,

    I'm having an issue with creating a perfect bouncing ball. I found a lot of people having the same issue and solved it by setting their RigidBody Collision Detection to Continuous. However it's not working for me. I don't know what to do now as I have tested every solutions available online. And using the 0.9805824 "perfect" bouciness hack is.... sketchy AF.

    I'm using Unity 2017.4.0f1. (A bit too lazy to update)

    If you have any solution to that wierd AF situation, I'll take it. Thanks for reading me.

    collider.PNG material.PNG rigidbody.PNG bouncing.gif