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Per play billing

Discussion in 'Multiplayer' started by literakl, Dec 29, 2019.

  1. literakl

    literakl

    Joined:
    Mar 18, 2018
    Posts:
    7
    I need to introduce a reliable billing of my game for B2B segment. One option is to use the existing frameworks like Unity analytics or Google Firebase. The second option is to implement all from scratch. The reliability is the key - I do not want to miss any event as I would miss money. I searched for Unity Analytics usage and found a thread that "it is not available again". A delay is not big deal as I will submit an invoice once per month.

    What would you recommend to me?
     
  2. literakl

    literakl

    Joined:
    Mar 18, 2018
    Posts:
    7
    Ok, Firebase is not supported on target Oculus Go platform because it misses Google Play Services.