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[Update v1.5] Space Frontier, complete game template, ready for release.

Discussion in 'Assets and Asset Store' started by Kasaie, Sep 12, 2017.

  1. Kasaie

    Kasaie

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    Space Frontier is a fun and addictive physics rocket game template brought to you by Finalboss game studio. In this game, you are controlling a rocket which fly upward and you need to manage its fuel consumption to make it reach the highest possible height.

    Features:

    - This is a complete game ready to release.
    - AdMob ad sdk is integrated to help you have a solid monetization strategy for your investment.
    - Easy to monetize, perfect to learn.
    - Fully commented source code in C#.
    - Supports Android, iOS, Windows Phone and Standalone platforms.
    - Can be used as a base to prototype similar rocket games.
    - Simple and highly addictive game-play.
    - Can be used to build a 2D or a 3D game.
    - Mobile friendly (with awesome performance!)
    - Extremely flexible to re-skin and re-master.



    Video Trailer:





    More shots:



    unity3d-space-frontier-game-template-01.png

    unity3d-space-frontier-game-template-02.png

    unity3d-space-frontier-game-template-04.png

    unity3d-space-frontier-game-template-03.png

     
    Last edited: Dec 25, 2017
  2. Kasaie

    Kasaie

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    Road-Map

    v1.1:
    - Added the parachute system. When rocket is free falling, parachute will open and slows down the fall.
    - Added a new particle effect for perfect disengages.
    - Enhanced camera movement and projection.
     
    Last edited: Oct 15, 2017
  3. Kasaie

    Kasaie

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    [Reserved]

    Instructions [Adding Video Ads, Adding a new part, Adding a new spaceship...]
     
  4. Kasaie

    Kasaie

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    "Space Frontier" complete game kit for Unity 3d is now live on asset store: u3d.as/WW0
     
  5. Kasaie

    Kasaie

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    New update!

    v1.1:
    - Added the parachute system. When rocket is free falling, parachute will open and slows down the fall.
    - Added a new particle effect for perfect disengages.
    - Enhanced camera movement and projection.

    Update-1.1.png
     
  6. Kasaie

    Kasaie

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  7. Kasaie

    Kasaie

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    New update!

    v1.2:
    - Added a new setting panel for spaceship customization. Now you can define endless number of new skins for your spaceships which your players can unlock by spending their coins. Each spaceship consists of three different parts. You just need to set these parts inside the spaceship controller.

    Update-1.2.png
     
  8. Kasaie

    Kasaie

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  9. Kasaie

    Kasaie

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  10. Kasaie

    Kasaie

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    New update!

    v1.3:

    - Now you can land on a new planet!
    We have added some new controllers that let you land on a new planet when you reach a certain height. You may need to upgrade your spaceship several times to be able to reach the required height.

    Update-1.3.png
     
    AGregori likes this.
  11. Kasaie

    Kasaie

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  12. Kasaie

    Kasaie

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    New update!

    v1.4:

    - Now you can hire astronauts to populate the new planet!

    Update-1.4.png
     
  13. Kasaie

    Kasaie

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  14. Kasaie

    Kasaie

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    v1.4.1:
    - Fixed a bug with the skin unlocker class that caused the player coins to not get decreased.
     
  15. rburns50

    rburns50

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    Lovely asset, looking forward to more updates on this :) How about a new takeoff zone once you have landed 'x' number of astronauts successfully? This would extend the gameplay for the user who would need to land a number of astronauts, the game then shifts to the new planet maybe, with new take off and rocket types - so you take off from there and try to hit 'another' different planet to populate?
     
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  16. Kasaie

    Kasaie

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    I very much like the idea :)
    Will certainly check it out and let you know how we should proceed with the implementation.

    And thanks for the kind words. I appreciate it.
     
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  17. Kasaie

    Kasaie

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    v1.4.2:
    - Fixed the bug with the pause system.
    - Added a new call for AdManager to show an Ad when the game is over.
     
  18. AGregori

    AGregori

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    Pretty good and fairly original. :) I know it's a casual mobile kit, but if you'd include a more complex version aimed at desktop, it would be a true winner.
     
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  19. Kasaie

    Kasaie

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    Thanks. I appreciate if you share your ideas about features that make this game template more complex/enjoyable.

    And I honestly don't know how to port a casual mobile game to desktop without ruining the original game play, as I have seen many titles failing at this. But yet again, I welcome any suggestions for doing so :)
     
  20. AGregori

    AGregori

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    Well, it could start as a fork of v1.4.2, and you could name it Space Frontier Evolved 1.0 or something. :cool: The forked codebase could be the basis of a more elaborate version aimed at Steam and Itchio.
     
  21. Kasaie

    Kasaie

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    New update!

    v1.4.5:

    - Now your astronauts in other planets are able to generate you money while you are away from the game. You can collect the generated money the next time you run the game.

    Update-1.4x.jpg
     
    limo likes this.
  22. Kasaie

    Kasaie

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    Update 1.5 is at the final stage of development.
    Now you can switch between available starting planets to further continue your journey into space!

    Promo-02.png
     
  23. Kasaie

    Kasaie

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    v1.5.1:
    - Fixed the issue with money generated by astronauts not showing the correct amount.
    - Added a new feature which shows the name of the starting planet before player starts the game.
     
  24. Kasaie

    Kasaie

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  25. Kasaie

    Kasaie

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    v1.5.2:
    - Fixed "Null Reference Error" in "GameController" class.
     
  26. nexsuz100

    nexsuz100

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    Lovely asset, looking forward to more updates on this
    award winning video
    leaderboard
     
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  27. Kasaie

    Kasaie

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    Sure, we will update the asset very soon. Stay tuned!
     
  28. VIPMY

    VIPMY

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    Im getting old version 1.4 !!
     
  29. Kasaie

    Kasaie

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    Can you send me a screenshot from the store page indicating the outdated version?

    On my end it looks like this:

    11111.jpg
     
  30. VIPMY

    VIPMY

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    Hi , on the store page I see latest version, but after I download and import I get old version 1.4 without planets, astronauts .....
     

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  31. Kasaie

    Kasaie

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    It's the bundle version solely used for the Android build. It has nothing to do with the asset version. If you are using Unity 5.6.0 you will automatically download the latest version of the kit.

    Don't worry about the bundle build number.
     
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  32. VIPMY

    VIPMY

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    ok thanks I can see planet now :D, do you have any support chat or contact,
    I noticed somthing, on the original game if you reach planet level it will land on it, but on your asset you must go way up the planet to land.. check pic
     

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  33. Kasaie

    Kasaie

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    Hi buddy,

    Please take a look at "NewPlanetController" class. There you have access to all settings regarding planet's position, minimumHeightToLand, yPositionOffset, etc...

    And here is my contact email: ali(.)nwdo(@)gmail.com
     
  34. Andos

    Andos

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    doesn't work in unity 2019 :(
     
  35. Kasaie

    Kasaie

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    You have to use the recommended version of Unity editor stated on the asset page,or you might run into problems. I can not give you a certain time-frame for the update (to make the asset compatible with Unity 2019), so I strongly advice you to use the recommended Unity version to load the asset, and from there, you can export and re-import the kit into almost any other unity version you might need.