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Pegasus - no fuss cutscene and flythrough generator

Discussion in 'Assets and Asset Store' started by AdamGoodrich, Aug 30, 2016.

  1. dsilverthorn

    dsilverthorn

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    Dang.
    I hoped it would be easy.
    The only thing I can think of is the min height setting?
    Can you drag them down and position manually?
    The video, it looks like it is positioning them above the house instead of inside. I've done the inside on another video I made so I know it works, it was an older unity though.
    I like to set the height setting as low as possible them position each one for precision.
    Beyond that, I am using pegasus in a video now I'm making and not having that particular issue, but this one is in a forest. Using 2019.4.
    Hope you get it figured out and let us all know, so we can know the solution if we run into that as well.
     
  2. netpost

    netpost

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    @dsilverthorn
    I tried setting the minimum height to zero with the same results (POI outside of the house)
    I finally went back to capturing in play mode instead of using the capture manager in the scene mode.
    But thanks again for your input!
     
  3. dsilverthorn

    dsilverthorn

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    I haven’t used the capture method, I may have tried it years ago when the asset first came out, but very glad that it can be used as a work around.
     
  4. Harald_Heide

    Harald_Heide

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    Jul 22, 2015
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    Pegasus seems to work fine on windows Unity at least up to 2019.4.11f1

    ( I had some problems earlier which seems to have been related to my own windows installation)
     
    Last edited: Sep 24, 2020
  5. CrandellWS

    CrandellWS

    Joined:
    Oct 31, 2015
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    has development for this stopped?

    Last release was Apr 30, 2019 making it almost a year and a half since last update
     
  6. AdamGoodrich

    AdamGoodrich

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    No it is not abandoned. It works and is actively supported.

    It is however just one of our products, and being a small team we tend to focus most of our effort on where the demand is, and despite the fact that we use Pegasus a lot internally it does not exactly fly of the shelves :)

    Another challenge with these forums is that we often are not notified when people post. Your message is one of the rare ones that actually sent me an email notification.

    I am actually in the process of revamping how we communicate now as the current unity forums, twitter, facebook, youtube, reddit, freshdesk & discord means that too often, we simply do not see messages. This is not a great experience for anyone.

    So, in mean time, for support please go to : https://www.procedural-worlds.com/support/

    And if you want to be kept in the loop with new sales, products, tutorials and other cool freebies please subscribe to our newsletter here https://www.procedural-worlds.com/.
     
    BackwoodsGaming and S4G4N like this.
  7. dsilverthorn

    dsilverthorn

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    Just finished my latest project, a classical music video called "By the Brook". Camera done using Pegasus as well as some of the animals.

    Thought I'd share it with everyone. This was developed throughout the pandemic as a form of relaxation.The music and scene were started in February when everything was getting shut down. The music (composed by my wife) was finalized in late September and the scene was finally completed this week.

    The goal was to take a few minutes and relax and let all of the world's trouble pass you by and just have a few minutes of peace before you have to get back to reality. I hope you enjoy the escape.

     
  8. AdamGoodrich

    AdamGoodrich

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    This is beautiful! I took a moment out of my day and was present and in the moment enjoying this. Thanks so much for sharing!

    I took the liberty of sharing it a little wider :)
     
  9. dsilverthorn

    dsilverthorn

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    Thank you Adam, very glad you liked it!
    It was your work with Gaia that allowed me to transition from Vue to Unity several years ago, so I say thank you for that as well. :)
    Using your tools and others, has made it fun to create beautiful scenes and being able to do this with my wife's music has brought it to a new level. :)
     
    S4G4N and AdamGoodrich like this.
  10. rboerdijk

    rboerdijk

    Joined:
    Aug 4, 2018
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    Created my first camerapath and have two questions

    1. I noticed the very last frame (t=1.0) when viewed using the scrubber in the editor vs when playing ingame ends up noticeable different. Seems to depend on the values used for "rotation dampening" (default=0.75) and "position dampening" (default=0.3). When setting both of them to zero, it ends up as expected. Setting them to 'maximum' it ends up even further off.
    Dampening makes sense during the flythrough but I'd still expect the very last frame of the flythrough to end up as shown in the editor (irrelevant of what value dampening is set to).

    2. It would be cool if we could add Unity events when a path is started or finished (those things you click together in the Unity UI via drag and drop of an object and selecting a function to be called on it). Generally my camera is locked to a target, so when pegasus starts I'd want an "unlock" (otherwise it flickers there and back) and vice-versa when the path ends...

    As a sidenote, some links seem to be outdated, specifically the link provided in the readme.txt (https://www.procedural-worlds.com/pegasus/documentation/), the discord link in the assetstore, and the link to tutorials here https://proceduralworlds.freshdesk....cles/33000166575-getting-started-with-pegasus.
     
  11. BryanPW

    BryanPW

    Joined:
    Apr 20, 2017
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    https://www.procedural-worlds.com/products/indie/pegasus/pegasus-tutorials/
    The documentation is also in the Assets- Pegasus- Documentation.

    Can you please file a support ticket: https://www.procedural-worlds.com/support/
    Also can you please send either a screenshot or a video of what is happening as well?

    I have tested both and it seems to be working.

    As far as the Unity events I have mentioned this to the team!
     
    rboerdijk likes this.
  12. dsilverthorn

    dsilverthorn

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    We just completed final editing to our latest video, "Apollo's Dream", and it will be coming soon to our YouTube channel.
    Using Pegasus for cameras and most character movements.
     
    S4G4N likes this.
  13. dsilverthorn

    dsilverthorn

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  14. dsilverthorn

    dsilverthorn

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    New Video coming tomorrow. "Apollo's Dream II" Using tons of assets, as usual. The music is always an original composition.

    Hope everyone enjoys it, the scene and music has been in the works for a long time. We are glad we are finally coming to a final product.

    Keep an eye on our YouTube for the new video.
    https://www.youtube.com/user/silverthorndavid/videos
    View attachment 829055
     
  15. dsilverthorn

    dsilverthorn

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    Apollo's Dream II is now live!
    A ton of work went into this one, I hope everyone will enjoy it.
    Creating beauty with Unity for a Virtual Experience with an original soundtrack is a lot of fun and I hope it shows in the video.

    Pegasus is always a wonderful tool to help bring my scenes alive and to guide my cameras. As with everything I make, Pegasus my goto for cameras and special character controls.
     
  16. BryanPW

    BryanPW

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    Nice stuff!
     
    dsilverthorn likes this.
  17. dsilverthorn

    dsilverthorn

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    Wanted to share an old video that I made with Pegasus controlling all of the camera movements.
    This was my first experiment with Pegasus (back in 2017) and has been a mainstay ever since.
     
    PWPeter and AdamGoodrich like this.
  18. dsilverthorn

    dsilverthorn

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    This is a Teaser for an upcoming project continuing the Apollo's Dream series.

    The video was made with Unity 2019 using this asset.
     
    PWPeter likes this.
  19. cloverme

    cloverme

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    I have a problem where the Target gameobject rotates to -180 on the Y axis as it reaches the last node. Does anyone know what might be causing that?

    *solved* - Didn't see there was a "Moved Selected LookAt" option.
     
    Last edited: Oct 7, 2021
  20. dsilverthorn

    dsilverthorn

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    Yep. It is turning to look at the path. The last node has to be changed to look at something.
     
  21. dsilverthorn

    dsilverthorn

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    This video was made using this asset. Pegasus is an awesome tool, and I use it for all my videos, for camera movement and for animal movement. Thanks PW and @AdamGoodrich !



    Third in the Apollo’s Dream series, we make these for all people to find some peace and beauty in this world of chaos. We hope you enjoy it.
     
    AdamGoodrich, PWPeter and S4G4N like this.
  22. AdamGoodrich

    AdamGoodrich

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    Hey David... I would love it if you would post the links to your video's over on Canopy!

    For everyone else, this is where we now do support for all of our products.

    Forums - Canopy | Procedural Worlds (procedural-worlds.com)
     
  23. dsilverthorn

    dsilverthorn

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    Thanks Adam!
    I’ll do that, I just registered last week .
    I’ll get it posted today.
     
  24. nanditho

    nanditho

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    Jan 10, 2018
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    Hello, can you help me. I tried to use Helios with Pegasus, since Helios can record frame by frame in order to keep the quality. but the Helios tutorial and documentation are so POOR about Combining Pegasus and Helios.

    And also I have error "serial out of range" in the play mode when trying to capture the scene.

    Thanks
     
  25. dsilverthorn

    dsilverthorn

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    Our latest video highlights camera control with Pegasus!


    Hope you enjoy this vintage creation of ours.
    Musical Composition by Teresa Silverthorn
    Art work by David Silverthorn

    Assets Used:
    Gaia by Procedural Worlds https://assetstore.unity.com/publishers/15277
    Forest Vision by Bauervision https://assetstore.unity.com/publishers/20500
    Weather Maker by Digital Ruby (Jeff Johnson) https://assetstore.unity.com/publishers/11088
    Pegasus by Procedural Worlds https://assetstore.unity.com/publishers/15277
    Fawn by Asset4Indie https://assetstore.unity.com/publishers/10644
    Bird Flocks- Butterfly, Sparrow, Hummingbird by Unluck Software https://assetstore.unity.com/publishers/1075
    Woodland Animals- Deer by VintageSoft https://assetstore.unity.com/publishers/21015
    Super Combiner by LunarCats Studio https://assetstore.unity.com/publishers/18135
    Vegetation Studio by Awesome Technologies https://assetstore.unity.com/publishers/25402
    Final Camera Effects Pro by Project Wilberforce https://assetstore.unity.com/publishers/22764
    Inspector Gadgets Pro by Kybernetik https://assetstore.unity.com/publishers/16747
    Easy Scatter by Hedgehog Team https://assetstore.unity.com/publishers/1351
    MegaSplat by Jason Booth https://assetstore.unity.com/publishers/25047
    Turbo Rename by Rob Reijnen https://assetstore.unity.com/publishers/29405
     
  26. AdamGoodrich

    AdamGoodrich

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    Beautiful as usual :)
     
  27. dsilverthorn

    dsilverthorn

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    Thank you sir! :)
     
    S4G4N likes this.
  28. Jungyuseok

    Jungyuseok

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    I tried to watch Pegasus' tutorial video, but it didn't open. I tried to visit your website, sign up, and watch it, but I couldn't even sign up. I ask for quick action.
     
  29. AdamGoodrich

    AdamGoodrich

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    Hi.

    We do all support and education on Canopy.

    You can see tutorials here:
    Tutorials - Articles - Canopy - Procedural Worlds (procedural-worlds.com)

    And you can ask questions / get support here:
    Pegasus - Canopy - Procedural Worlds (procedural-worlds.com)

    And if you are a Canopy subscriber you can download it from here:
    Pegasus - Entry Level Tools - Canopy - Procedural Worlds (procedural-worlds.com)

    Unity customers can still download from the asset store like usual.

    Warm regards,
    Adam.