Introducing Pegasus - the cutscene and flythrough generator for unity! I was doing some cool environmental stuff and wanted to make a video to show it off... so I went looking and couldn't find anything I liked - and so Pegasus was born. Creating a cutscene or flythrough with Pegasus is as simple as adding a Pegasus manager to your scene, and then hitting Ctrl+Click on where you want the fly through to go, and then pressing Play. While designed for ease of use and speed to set up, Pegasus does not lack power either and gives you complete control over where and how fast the the flythrough goes, and at what the camera looks at as it progresses through the scene. Pegasus is as comfortable on interior and mesh based scenes as it is on terrains, and has been integrated with Helios to allow you to record 2D, 3D and VR videos of the paths you choose. Additionally, while Pegasus was designed to move camera's around - it can move any object around such as animals, vehicles etc. Here is a link to the Pegasus documentation on the Procedural Worlds web site. In this image Pegasus mostly follows the path, but also takes a moment to look out over the water. In this image Pegasus flies around a small farm. The yellow gizmos are where Pegasus will travel, and the blue Gizomos are what it will look at. You can see some videos of this in the next post.