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Peer to Peer and Client/Server architecture

Discussion in 'Multiplayer' started by Cafn, Feb 22, 2016.

  1. Cafn

    Cafn

    Joined:
    Jan 8, 2015
    Posts:
    19
    Hi there.

    I've read the Docs from Unity Networking and it says that it can work as peer to peer or Client/server architecture.

    My final MSc work is to test each in a game and check with some players how each of them affect the game, and which one it is better for the game. I already got the theoretical part, now I just need some real data.

    Right now I have the game with all the networking set, just need to know how to set each one of those architectures differently (if any tutorial or something).

    (I believe that Dedicated Server/Play and Host isn't the difference between them, but let me know if i'm wrong)

    Thanks for your help,