Hello all, I have the following problem: I want to build a WebGL application and I have images in the form of byte arrays in my application. I would like to merge these images into a PDF file (In what form, the PDF should look like doesn't matter for now). As a solution I thought that I can simply use the library MigraDoc. Since the project is a WebGL application, MigraDoc does not work, respectively the PDF rendering of MigraDoc does not work. Does anyone have an alternative idea how to get the images into a PDF in my WebGL application? Best regards and many thanks already Tobi
A hacked together way we allowed for pdf exports on our WebGL app was to have a .jslib file that generates the information we wanted (text and images) onto the webpage below the unity container. That information was encapsulated in an HTML element and then we generate a "Print" button that will use the browser's print dialogue to print only that element. Not elegant in the least, but does what we need it to do.
Hi there, I have an issue which I don't know where to start to solve I have to make PDF data file using unity c# in webGL build I already done this with HTML but is there any way I can do this with unity c# thanks in advance Qasim.
Any chance you could explain the workflow? I've tried to add the jslib file and use a .cs script to run it but I get javascript errors in chrome when i try to run it. ^ Do i also need to edit the index.html to call the jslib function? Many thanks