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Bug pcache tool isn't realistic for production (v10.1)

Discussion in 'Visual Effect Graph' started by laurentlavigne, Nov 6, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
    production = you have your scene you need the scene geometry to interact with the gpu particles
    pcache = select mesh ASSETS which don't live in the scene, with completely unrelated transform, then what if the scene is made of 100 static objects? noodle with 100 pcache node in the vfx graph?
    that's not realistic, so spend an afternoon adding scene bake so we can truly use vfx graph.