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[PC]Tactical police game

Discussion in 'Made With Unity' started by marcaurelio74, Jan 28, 2018.

  1. marcaurelio74

    marcaurelio74

    Joined:
    Sep 2, 2012
    Posts:
    60
    Hi guys, we just launched the campaign to fund our "Swat Next Generation" project.



    https://www.kickstarter.com/projects/1141392220/swat-next-generation

    The gameplay follows the style of old tactical shooter games (like SWAT4 / RAINBOW SIX), with an emphasis on solving tactical situations with the correct use of men and equipments at your disposal while minimizing casualties.

    In SWATNG the goal is to take control of the situation saving all the civilians and arresting the criminals rather than killing them, protecting in the meanwhile the safety of your men.

    You play as a SWAT officer with 10 SWAT officers at your command, divided into teams.

    The game will be in third/first person.

    Great emphasis on team management, putting the player in the role of an officer that the first role is to lead his men, rather than kill any enemy alone.

    For this reason, we are implementing a system of orders that should give the player

    the freedom to handle any situation.

    Any order given to a team can be :

    - immediately executed

    - syncronized with one or more orders

    - subordinated to the execution of another order

    - triggered only at certain events (e.g. enemy spotted, or hostage spotted)

    - subordinated to the outcome of an action (e.g. if a team A has cleared a room "X" then a team B will enter the room)



    A friendly AI smart enough to avoid too much micromanagement of your men.

    If you want to help spread the word!
    Thanks
     
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  2. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    441
    I like the trailer. It looks like a nice game! Good luck with it!
     
  3. marcaurelio74

    marcaurelio74

    Joined:
    Sep 2, 2012
    Posts:
    60
    Thanks!