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PC soft locked, now my build has reverted to an earlier state.

Discussion in 'Editor & General Support' started by T_Eighteen, May 9, 2022.

  1. T_Eighteen

    T_Eighteen

    Joined:
    May 9, 2022
    Posts:
    1
    So, im building a world for VRChat, i compile and upload the PC version of the world, but when i changed the build settings to Android to compile and upload for Quest, my PC ended up soft locking and causing unity to crash mid compile. I load the world back-up, noticed it duplicated the lightmap files. I deleted the copies of those light maps, reloaded Unity but now, rather than my world being the latest version of what im building, its reverted to a very early state of the build. Thankfully i had a back-up from earlier in the day so, i imported the backup, but even that doesn't work. My assets, .fbx and textures, UI elements are all gone, despite them all being there when i took the backup.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards