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Question PBR transparent materials show same reflection everywhere!

Discussion in 'General Graphics' started by andyz, May 15, 2023.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,279
    So if you create a shiny PBR (metallic) material with total transparency, in I think any render pipeline, you end up with a shiny bubble-like material, you will never get an invisible material.
    But this means if you have an alpha texture with some totally transparent areas, those parts will still show full reflection - why is the reflection not multiplied by the alpha value if wanted?

    You can use cutout, but that just shows full or 0 alpha and you might need some semi-transparency

    pbr.png
     
    Last edited: May 15, 2023
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    You want the "fade" render mode.
     
    andyz likes this.