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PBR Objects : Stationery (and other's are coming)

Discussion in 'Assets and Asset Store' started by Tepei, Apr 27, 2016.

  1. Tepei

    Tepei

    Joined:
    Mar 29, 2014
    Posts:
    32
    Here's my first asset published in the asset store:





    https://www.assetstore.unity3d.com/en/#!/content/60538

    I try to do everything to make your games creation
    faster, so i make prefab options with physic or
    static, lod or no lod. You could also remove the
    collider for static objects. A custom windows
    help you to choose the prefab and drag them to
    the scene or to locate them or their material in the
    project folder.




    The objects are small, so I reduced texture to 512k,
    but I could give the original that are most in 2048k.

    Most objects had Albedo, Normals, Ambiant Occlusion
    and half had a metal texture. For smaller objects composed
    from one material I think that metal textures would only cost
    memory.

    I think about a mobile version, but I'm not sure of the
    modification I need to do. What's the perfect material for this?

    Do you have any suggestion? Objects you want to see?
    What type of prefab option would you like ?

    The next asset will be Can/JerriCan/Canned food.
    Here's a screenshot of the work in progress:

     
    Last edited: Nov 19, 2016
  2. Tepei

    Tepei

    Joined:
    Mar 29, 2014
    Posts:
    32
    Just updated The Stationery.
    There was a problem on mac with the editor script.
    Crashing unity when dragging object.. Now it's fixed.
    To make me forgive about that i create 7 new objects.
    (3 folders,tape,compass,perforator,pencil-bag)
    The update is free for those who have already buy
    the asset and the price stay the same.