Hello! Thank you for taking the time to read this post! I am trying to test some things for Mobile Development, so i made some sample assets! I have 2 Questions! 1. Lets say i have a building, 100 polycount, textured with PBR Specular Workflow! I want to make a big city for MOBILE platform, anywhere aboveAndroid 4.4. Visible to the camera will be not more than 20 buildings at the same time(+ some fog). Do you guys think i can get a decent performance on Mobile??? I am aiming for somewhere to 50FPS! 2. Can I bake a modell(Building in this case), having the PBR Shader, so the light wont be dynamic(realtime) but baked for this model(I know i can do that for other types of shaders, but im not sure about PBR). And if thats possible, what boost do you think it will give to the game? I am really thankful to everyone who read this post! A Billion thanks for help in advance!!!