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PBR lighting

Discussion in 'General Graphics' started by MaikenRoskilde, Apr 29, 2015.

  1. MaikenRoskilde

    MaikenRoskilde

    Joined:
    Mar 28, 2015
    Posts:
    22
    Hello!



    Can anybody explain why the preview (the image next to "Unity" and "Shader: Standard") is much more bright than my albedo?
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,614
    It's because of the specular component of the light.
     
  3. MaikenRoskilde

    MaikenRoskilde

    Joined:
    Mar 28, 2015
    Posts:
    22
    Of the light and not of the speculat component of the material that I am using? Can you explain that, please?
    Or are you talking about the white color next to the Albedo?
     
    Last edited: Apr 30, 2015
  4. MaikenRoskilde

    MaikenRoskilde

    Joined:
    Mar 28, 2015
    Posts:
    22
    @superpig Can you find the time to look at my question?
     
  5. CodeMonke234

    CodeMonke234

    Joined:
    Oct 13, 2010
    Posts:
    181
    The preview applies your material to a sphere with a light shining on it.... that is what you see

    The albedo is only showing you the texture that will be used to apply albedo color to the material.

    In summation - the preview shows you your material in a "test" environment with a light applied to a sphere
     
  6. MaikenRoskilde

    MaikenRoskilde

    Joined:
    Mar 28, 2015
    Posts:
    22
    Thank you!