Is it necessary to enable the "experimental" Meshes as Assets feature in order for PB objects to behave cleanly in prefabs under 2018.3? By "cleanly", I mean that currently every prefab instance I have that contains a PB object considers itself to have overrides, because the Mesh is different. For example: No matter how many times I Apply or Revert these overrides, they remain overrides. If I go into Prefab mode, the actual prefab has a different Pb_mesh-xxxx ID. I'm hesitant to enabled an "Experimental" PB feature though, especially as I don't know anything about it, or whether there's a better way for PB objects not to act like overrides in prefabs.