Search Unity

“Pay what you want” for Forklift Hazard for iPhone

Discussion in 'Made With Unity' started by Veli, May 31, 2010.

  1. Veli

    Veli

    Joined:
    Mar 10, 2009
    Posts:
    301
    I've been some test with the price of my Forklift Hazard game. Here is the latest one.



    Well, sort of a “pay what you want”. Since I AppStore doesn’t have a such feature, I needed to fiddle around with the prices a bit.

    For June 2010, the price of Forklift Hazard at Apple’s AppStore will change daily:



    After that, the price drops back to free and the whole thing starts again.

    If you want to get the game for free, get it on a Monday. If you want to support the maker of the game, buy it on a later weekday.

    Here’s the link to Appstore:


    If the price on the app store is not what’s listed in the table above, just wait a bit. Sometimes the AppStore doesn’t know the day has changed yet or it just hasn’t had time to update.

    PSS. Feel feel to post this to your twitter, facebook or otherwise share it with your friends and family and help a fellow developer out ;)
     
  2. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    Good idea, you muse update us on how it goes.
     
  3. Veli

    Veli

    Joined:
    Mar 10, 2009
    Posts:
    301
    1st day about 1000 downloads. That's the free day. Will be interesting to see how this changes.

    BTW, is there something that I've missed in Apple's terms of service that would prevent me from publishing the sales of an app?
     
  4. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    I really hope Apple doesn't want you to not talk about how much YOUR application sells... that would really mean EVIL.
     
  5. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    Other people have posted so I presume it is fine.
     
  6. Lukas H

    Lukas H

    Joined:
    Jan 16, 2009
    Posts:
    394
    Interesting, I'm curious whats going to happen sales wise.

    Won't be a problem. Otherwise, check out this topic ;)
     
  7. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Ooohhh nice thread :)
     
  8. stefmen

    stefmen

    Joined:
    Apr 14, 2009
    Posts:
    791
    nice idea man!
    how's your concept doing did it work?
     
  9. Veli

    Veli

    Joined:
    Mar 10, 2009
    Posts:
    301
    Quite a drop after Monday's free version. From about thousand download to just 15 copies sold at 1USD. 3 copies sold with 2USD price.

    Not going too strong :p
     
  10. crafTDev

    crafTDev

    Joined:
    Nov 5, 2008
    Posts:
    1,820
    welp! signs that I probably will never try this scheme...