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Pause Timeline - Keep Cinemachine alive?

Discussion in 'Cinemachine' started by dmennenoh, Aug 3, 2019.

  1. dmennenoh

    dmennenoh

    Joined:
    Jul 1, 2015
    Posts:
    379
    I'd like to pause a timeline but keep the Cinemachine virtual camera still working? Now when I pause and then resume, there is a camera hiccup.
     
  2. dmennenoh

    dmennenoh

    Joined:
    Jul 1, 2015
    Posts:
    379
    Last edited: Aug 4, 2019
    roesler1331 and Gregoryl like this.
  3. PhaetonLT

    PhaetonLT

    Joined:
    Nov 23, 2017
    Posts:
    5
    Just a quick question - do you pause the timeline using a script (incl.the SetSpeed line) on an object being activated by an activation track, or a signal that runs a script with the SetSpeed(0) line?
    From my experience it seemed that the signal pauses the timeline better than an activated object that has the same script for setting timeline pause. But looking at things now I am considering of getting back to the dirty way of making aditional activation track for a game object containing "PauseTimeline" script.