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Pause screen practices

Discussion in 'Cinemachine' started by sabojako, Sep 8, 2017.

  1. sabojako

    sabojako

    Joined:
    Jul 7, 2017
    Posts:
    48
    Hi,

    I'm wondering what is the best approach to doing a pause screen when using Vcams as gameplay cameras?

    I'm encountering issues where setting Time.timescale=0f instantly ends the current CinemachineBlend to camera B.

    Disabling the Brain mid transition, then enabling the Brain, also results in using camera B settings.

    Do you have recommendations for this kind of feature?

    Thanks!


    Edit: I have also tried the different Update Methods on the Brain with no progress.
     
    Last edited: Sep 8, 2017
  2. Gregoryl

    Gregoryl

    Unity Technologies

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    Dec 22, 2016
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    7,711
    hmmmm... that's a good one. I don't think there's any way to do that currently. I'll look into the timescale=0 thing and get back to you.
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

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    Dec 22, 2016
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    Yes, so CM was not supporting scaled time properly. I've fixed that now, so you should be good with the next beta release. I'll let you know when it's out.
     
  4. sabojako

    sabojako

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    Jul 7, 2017
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    Good to know! Thanks :)
     
  5. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711