I am new to Unity Timeline learning and creating my first cutscene with it. I have understood the part about using Timeline and to create cutscenes with it, but I am confused on how to insert/play that cutscene between a game event and how to handle "pausing" the game during that cutscene. Here is my scenario: I am creating a game that uses realtime/time based scoring and other mechanics, including physics/movement that change every second for the character. Think of it as a endless runner, where you are always running and score is increasing. Now, at a certain event, say 100 score, I want to introduce a cutscene where the character stops, meet with another character and converse. The animation part I am able to do in Timeline. Its just that I am not getting how to play the timeline/cutscene at that event. Furthermore, how do I pause/resume the gameplay before and after the cutscene ? Do I manually need to add a check to pause scoring, movement etc. when the cutscene is playing or not ? Furthermore, can I reset the position/transform of the character back to its original in game (before the cutscene) after I have changed it in timeline animation (after the cutscene) ? Sorry if some of these questions sound Amateurish. Just overwhelmed and confused, didn't find a lot of (or rather any) videos covering this.