I have a problem with my main character. In some situations it has to update the rotation over a couple of frames but it looks weird. Is it possible to keep the game running but pause the camera updating in these situations for a number of frames?
I'm not sure if i've understood you right but it sounds to me that it would be best if you would rework your characteranimation somehow?
Yes, I know , It actually is a lot better know but I can´t get rid of this final alignment correction between 2 frames. I guess it is not possible to stop the cam from updating for a couple of seconds (which I want to do anyway in specific game play stages)? I am now looking at using using a rendertexture on a GUiTexture covering the whole screen.