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Pause and Resume rendering

Discussion in 'Project Tiny' started by Ekskursantas, Jan 15, 2019.

  1. Ekskursantas

    Ekskursantas

    Joined:
    Feb 12, 2017
    Posts:
    1
    Hey guys, so I am in search of a way to pause and resume rendering. Basically, I want to pause rendering of the game when it is minimized (in background) on mobile phone. I have the trigger to do so when the game is minimized, but I am not sure how to pause the rendering it self. Should I just stop the main loop somehow or is there more correct way?

    P.s Hope I explained the issue well enough. Otherwise please ask questions so I can elaborate more on the issue, I am not the finest speaker. :)
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,668
    There's
    Time.timeScale
    , which will pause or un-pause your game. Unity UIs won't be affected by this, I think.

    Time.timeScale = 1;
    means your game is playing normal
    Time.timeScale = 0;
    means your game is paused

    This tutorial from sitepoint could also help.
     
    Last edited: Jan 16, 2019