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Pathfinding on non-floor / horizontal surface (walls or ceilings)

Discussion in 'Navigation' started by LaneFox, Jan 13, 2015.

  1. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,532
    Hi

    I'm curious if anyone has investigated this sort of thing. Basically is it possible to map Navmeshes on surfaces other than the floor? It seems like it wouldn't be terribly difficult to make an AI go ahead and walk on those surfaces and orient itself correctly but I'm not sure so much about putting a Navmesh on the wall or ceiling - especially via Built-in Unity nav tools.

    Thoughts?
     
    This_Game_Lags likes this.
  2. This_Game_Lags

    This_Game_Lags

    Joined:
    Jun 7, 2014
    Posts:
    25