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Pathfinding 2d in unity 5?

Discussion in 'Navigation' started by Biztor, May 28, 2015.

  1. Biztor

    Biztor

    Joined:
    Nov 6, 2014
    Posts:
    11
    How works the pathfinding in unity 5? only in 2d please.
     
  2. Jakob_Unity

    Jakob_Unity

    Unity Technologies

    Joined:
    Dec 25, 2011
    Posts:
    269
    Currently navmesh is in the x-z plane - so unless you're doing a ~2.5 D platformer (edge-on view of navmesh) the built-in solution is not suitable. We're working on better 2D support.
     
  3. Biztor

    Biztor

    Joined:
    Nov 6, 2014
    Posts:
    11
    ok, thank you for the answer.
     
  4. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    Can you give an approximation how far away is the better 2D support is? Maybe not in specific time frame terms but ... near-ish, far or "don't hold your breath"?
     
    Last edited: Jun 13, 2015