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Bug Path tracing / meshes with "skinned mesh renderer" stay invisible

Discussion in 'HDRP Ray Tracing' started by wm-VR, Jun 9, 2022.

  1. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Hi there,

    after updating Unity from 2022.2.Alpha13 to 2022.2.Alpha16 all my meshes with skinned mesh renderers applied aren't visible in the path traced scene anymore. The picture down there is from a brand new HDRP project with path tracing enabled.

    Is this a bug or has something changed in the workflow I might have missed?


    upload_2022-6-9_13-37-37.png
     
  2. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    765
    Thanks, for what it's worth, it's known on our side and the fix is in progress.
    You can follow it here.
     
    wm-VR and newguy123 like this.
  3. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Awesome! Thank you!
     
  4. INedelcu

    INedelcu

    Unity Technologies

    Joined:
    Jul 14, 2015
    Posts:
    173
    @wm-VR you can enable GPU skinning in player setting as a workaround.
     
    chap-unity likes this.
  5. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    This is pretty neat, I'm looking forward to trying it out.
     
  6. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    VanzKim and INedelcu like this.