It should not be a problem. It's worth noting that as you feed your points to the API, currently you will get straight lines between the points, so you will want to space them accordingly. Looking at your picture the spacing looks good for this. (I may explore a smooth curving option in the future, if there is interest for that.) I never tested on IOS/Android, but here is the test that was built in all supported Unity versions (5.6+) before releasing the last update: https://frankslater.itch.io/simple-path-painter-api-tester There is a simple script in there that uses the Pegasus spline to drive Path Painter. Update: I actually went ahead and installed the android SDK to test on Android in case that helps: I have no way to test on IOS, sorry.