Search Unity

Path distance limitations

Discussion in 'Navigation' started by josh_rake, Sep 20, 2019.

  1. josh_rake

    josh_rake

    Joined:
    Jan 4, 2017
    Posts:
    15
    Hi,

    Have you guys encountered any limits to path calculations?

    I’m using pure Navmesh.calculatePath on a large simple navmesh, and if the destination is beyond about 100 units (sometimes less), it returns a partial path instead of a complete one, even though there is a clear path to the destination.

    I havent seen anything about limits in the docs.
     
    dadude123 likes this.