Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Feedback "past component values" should work across classes

Discussion in '2023.1 Beta' started by laurentlavigne, Aug 25, 2022.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,793
    if a name matches then the value is pasted.
    I find myself needing this because debug got broken, we can no longer swap components so paste value is the only way
     
  2. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    820
    +1

    It should just force inject
    SerializedProperty
    into another monobehaviour and let it figure out what it should deleted