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Bug past 1 intensity, range ambient light doesn't affect GI

Discussion in 'Global Illumination' started by laurentlavigne, Aug 1, 2020.

  1. laurentlavigne

    laurentlavigne

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    5,993
    upload_2020-7-31_20-10-44.png
    upload_2020-7-31_20-10-53.png
    it should look much bluer
    and as I increase the intensity of B no change to the image
    see:
    upload_2020-7-31_20-11-55.png
     
  2. Reshima

    Reshima

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    Dec 10, 2012
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    laurentlavigne likes this.
  3. laurentlavigne

    laurentlavigne

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    PC, just tried your suggestion, no change. Thanks though, compression killing extra bit for HDR lightmap would make sense.
     
  4. kristijonas_unity

    kristijonas_unity

    Unity Technologies

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    laurentlavigne likes this.
  5. laurentlavigne

    laurentlavigne

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    fixed in which version?
     
  6. rasmusn

    rasmusn

    Unity Technologies

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    Nov 23, 2017
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    "Fixed in 2019.3, 2020.1" (taken directly from the page that @kristijonas_unity linked to).

    If you are on 2019.3+ and still experiencing issues you can also try changing Lightmap Encoding in Player Settings.
     
    Last edited: Aug 12, 2020
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  7. laurentlavigne

    laurentlavigne

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    ok, so 2019.lts doesn't have that fix, that's why.
    I'll try 2020.1 ... oh my, this is nice when gradient works!
    upload_2020-8-12_14-46-47.png
    what's the value limit in R,G and B? a while back it was 99 or something