Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Bug Passthrough and post processing

Discussion in 'VR' started by I-am-Robin, Nov 25, 2021.

  1. I-am-Robin

    I-am-Robin

    Joined:
    Sep 28, 2018
    Posts:
    1
    Good afternoon.

    I am in a student research group working on a game/Passthrough showcase on the Oculus Quest 2, that shows factory building and prototyping in vr.

    We have been struggling a lot with getting Passthrough working, over the last 4 months. Now we had an issue again where it would not work at all in underlay mode when post processing was enabled on the camera using a global volume.

    Any advice? As we need the post processing for our product.


    Unity: 2020.3.22f1 URP

    XR plugin management: 4.2.0

    Oculus integrations: 34.0
     
  2. bittuz

    bittuz

    Joined:
    Nov 12, 2013
    Posts:
    5
    Same here! Just upgraded from built-in to urp, post processing active and passthrough layer in underlay mode stopped working!
     
    zodchiy and tenconmar like this.
  3. maxuntoldgarden

    maxuntoldgarden

    Joined:
    Dec 9, 2019
    Posts:
    7
    Same here. It would be really nice to use post processing on top.
     
  4. nosyb

    nosyb

    Joined:
    Nov 22, 2016
    Posts:
    2
    Same, post processing volume has no effect when using Passthrough.. Any news? :)
     
  5. kengorou2014

    kengorou2014

    Joined:
    Jun 12, 2018
    Posts:
    8
    Same here. Using AugmentedObjects sample scene, it works well when disabling postprocessing on CenterEyeAnchor. However enabling postprocess fails with black background image.
    • Unity 2022.2.0b10
    • URP 14.0.3
    • Oculus Integration v46
    • Oculus XR Plugin 3.0.2
     
    K_Kuriyama likes this.
  6. ash_at_unity3d

    ash_at_unity3d

    Unity Technologies

    Joined:
    Jan 9, 2020
    Posts:
    41